No. 125-11/12, September - September - September - August - August - August - July - July - July - July - July 2024
Index
- Lessons learned from the COVID-19 pandemic: a practical guide for designing synchronous online teaching in higher education
- What did school administrators learn from the pandemic? A qualitative research
- Improvisation and strategy: lessons learned from supporting young digital makers in a fully online makerspace club for collaborative game design
- Effects of the instructional message used to introduce game-based learning, prior knowledge, prior gaming experience and flow on learning
- Communication anxiety as barrier: extending theory of planned behavior on student intention to participate in synchronous online learning
- The role of key actors in relation to discourse in a microblogging hashtag stream
- Designing virtual mentoring programs based on students’ motivation to participate: a qualitative study
- A visual scoping review of how knowledge graphs and search engine results page designs represent uncertainty and disagreement
- Revisiting design principles and guidelines for online makerspace services and programming in public libraries
- Thinking critically about scientific information generated by ChatGPT
- Patterns of design thinking in playfixing broken games: an exploratory study
- Leveraging epistemic data agency with data visualizations to bridge the gap between data trends and personal experiences