Building a scalable mobile library orientation activity with Edventure Builder

DOIhttps://doi.org/10.1108/LHT-09-2015-0085
Date21 March 2016
Published date21 March 2016
Pages36-44
AuthorAmanda Roth,Dominique Turnbow,Crystal Goldman,Lia Friedman
Building a scalable mobile
library orientation activity with
Edventure Builder
Amanda Roth, Dominique Turnbow, Crystal Goldman and
Lia Friedman
University California, San Diego, California, USA
Abstract
Purpose The purpose of this paper is to discuss the technical aspects of using the Edventure Builder
platform to create UC San Diegos scalable, interactive, online library orientation activity, which was
designed for the universitys new First Year Experience program.
Design/methodology/approach This paper examines a case study using a successive
approximation model for the build process of a mobile library scavenger hunt.
Findings The Edventure Builder software is intuitive, scalable and provides a variety of options to
users, including flexibility in question format, a WYSIWYG interface, and branching logic. The main
limitation is that analytics is still in beta testing and users must request that data be sent in an Excel
spreadsheet via e-mail.
Originality/value This paper is of interest to information professionals who would like to create a
mobile library orientation activity using the Edventure Builder platform.
Keywords Information literacy, Library instruction, First Year Experience, Library orientation,
Online scavenger hunt, Successive approximation model (SAM)
Paper type Technical paper
Background
The need to build a scalable online library orientation activity arose when the Provosts
at UC San Diego piloted a First Year Experience (FYE) program during the 2014-2015
academic year. Included in the original ideas for the FYE course was a 25 minute time
slot for librarians to provide information literacy instruction through online lectures
and webinars. After many discussions with the Provosts and campus leaders,
instruction librarians from the Learning Services (LSV) department were able to
modify this idea to instead focus on a general library orientation module, moving away
from traditional information literacy instruction due to the lack of a research-based
assignment in the course. Several components made up the FYE library module,
including a short in-person lecture and a homework assignment where students created
a public service announcement highlighting their favorite library resource or service;
however, the most time-intensive component created for the module was an interactive
mobile scavenger hunt. Approximately 120 students from each of UC San Diegos six
colleges enrolled in the FYE pilot. If, at the end of the two year pilot, the FYE program
is required for all incoming freshmen and transfer students, the scavenger hunt will be
completed by tens of thousands of students, which meant that scalability was a
significant factor when selecting a technology for the library activity.
Selecting a technology solution
To offer a mobile scavenger hunt to students, librarians required a software application
that would work on a variety of mobile operating systems and devices. The activity
needed to be web-based as a downloaded application could be a barrier for some
Library Hi Tech
Vol. 34 No. 1, 2016
pp. 36-44
©Emerald Group Publishing Limited
0737-8831
DOI 10.1108/LHT-09-2015-0085
Received 2 September 2015
Revised 9 December 2015
Accepted 20 December 2015
The current issue and full text archive of this journal is available on Emerald Insight at:
www.emeraldinsight.com/0737-8831.htm
36
LHT
34,1

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