No. 14-2/3, April 2017
Index
- Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives
- FUNIFICATION 2.0. Knowledge mobilization model for corporate and educational game-based learning
- How do the top 40 business schools in the UK understand, teach and implement KM in their teaching?
- I gamified my courses and I hate that…
- Changing the game: a case for gamifying knowledge management
- The hero’s learning journey
- SMART KM model. The integrated knowledge management framework for organisational excellence
- Serious game: Knoco’s Bird Island, making the point for KM
- Flow, leadership and serious games – a pedagogical perspective
- Project System: totalitarian utopia as a role-playing game
- Architecture guideline for game-based stroke rehabilitation
- Low-end haptic devices for knee bone drilling in a serious game
- A gamified approach for engaging teams in corporate innovation and entrepreneurship