Network/multiplayer games and security

Published date01 February 2004
DOIhttps://doi.org/10.1108/02640470410520050
Pages6-7
Date01 February 2004
AuthorAlfred Loo,Charlie Choi
Subject MatterInformation & knowledge management,Library & information science
Network/multiplayer
games and security
Alfred Loo and
Charlie Choi
The theme of this special issue,
``Network/multiplayer games and security'',
signifies the rapid progress of application and
development in this emerging area over the last
few years. This issue consists of eight papers
covering mobile infrastructure, communication
protocols, quality of service, network
optimization, and bandwidth for mobile games.
It also discusses next generation models, agent
management, security issues, and requirements
from the user's perspective. Although on the
surface somewhat removed from what might be
considered as the normal topics of library and
information science, many of the aspects
discussed in these papers do actually relate to
issues that libraries often have to deal with on a
daily basis when confronted with the Internet
and computer systems ± whether making games
and other packages available to customers as
part of a public service or whether making use
of such networks and systems for normal library
routines.
The issue begins with a paper by Alfred Loo
and Charlie Choi on ``Infrastructure for games
on wireless Internet'', which covers
communication protocols and their security
issues. Loo and Choi review the threats in
mobile gaming and provide a well-structured
model that fixes the problems of wireless
Internet gaming.
In ``Internet gaming in the era of IPv6'',
Robert Kerbs discusses the requirements for
supporting broadband delivery over the
Internet with Internet Protocol Version 6
(IPv6). IPv6 was developed as a replacement
for the 30 year old Version 4. The motivating
factor to migrate to Version 6 is the higher
bandwidth and speed that support a wide range
of Internet gaming. In ``Modeling a system to
deliver electronic entertainment over a
broadband connection'', A. Tjew and N. Malle
discuss the issues of the operating system,
bandwidth requirements, and network
optimization. Simulation shows that their
model works well in an online gaming
environment.
K. Saleh, C. El Morr, A. Mourtada, and
Y. Moral discuss a commonly used network
management platform in ``A mobile-agent
platform and a game application specifications
using M-UML''. They extend the platform to
mobile games, describe the functionality of the
The authors
Alfred Loo is at the Lingnan University, Hong Kong and
Charlie Choi is at the City University of Hong Kong, Hong
Kong.
Keywords
Communication technologies, Computer applications
Abstract
Introduces the special issue on the theme ``Network/
multiplayer games and security''. Outlines the topics covered
by the papers within, with the objective of alerting technical
and systems librarians to issues which might concern them
and provide them with a wider framework of experience
from which they can learn and adapt to their own
circumstances.
Electronic access
The Emerald Research Register for this journal is available at
www.emeraldinsight.com/researchregister
The current issue and full text archive of this journal is
available at
www.emeraldinsight.com/0264-0473.htm
Introduction
6
The Electronic Library
Volume 22 .Number 1 .2004 .pp. 6-7
#Emerald Group Publishing Limited .ISSN 0264-0473
DOI 10.1108/02640470410520050

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