No. 22-1, February 2004
Index
- Network/multiplayer games and security
- Infrastructure for games on wireless Internet
- Internet gaming in the era of IPv6
- Modeling a system to deliver electronic entertainment over a broadband connection
- A mobile‐agent platform and a game application specifications using M‐UML
- Development of a distributed multi‐player computer game for scientific experimentation of team training protocols
- Real Tournament – mobile context‐aware gaming for the next generation
- Taxonomy of online game security
- Appeal of online computer games: a user perspective